
#Defending lydia collier v10 update
Thanks for all the new and continued support, and I hope you enjoy the update!Ĭlick to expand.I have no firsthand context or input on this particular game, as I haven't played it yet (but I see the update is out now so that'll change soon). The game might still work for an update, or several updates, in the corrupt state, but as soon as the error related variable is called up your save will break. If you ignore it and you save, then even if I fix it in a bug fix, the save is now corrupt and even if you don't notice any problems, the game will break when the error is called up in a flag or variable check, and that's what has happened with v.0.15. If you get a Ren'Py Error Screen, you must roll back and save before it, then report it and I'll fix it ASAP. To fix that we have to eliminate the error in the first place, and the only way to do that is to make a fresh save.Īpologies for the annoyance if your saves encounter this screen, but it is the only way to prevent the "NoneType" and "VPGridFull" errors from happening later on, especially in the finale when tons of these variables that are dormant will be called into play. When you do this you save the error into your save file, so even if I fix the bug your specific save still has the error and then when something calls on that variable in the future, you'll then get a game breaking bug and be unable to continue. This is caused by you getting a Ren'Py Error, then clicking the ignore button, and then saving the game. There have been many reports of "NoneType" and "VPGridFull" errors recently.

Removed the redundant "voice" slider as sounds are not linked to this, but to the other sliders. To check the update has been applied successfully and is working, launch the game and the menu should say "v.0.15.2".įixed a huge number of earlier bugs and typos.Īdded in a bug screen with Steph (pictured above) for incompatible saves with errors. If you didn't apply the original bug fix, then just drag and drop this new rpa file into your DefendingLydiaCollier/game folder and its done. I've put a picture of how the folder should be organised. There will be no overwriting or anything like that, just copy and paste it and the game will be updated.

Then just put this one file in the "game" folder. Simply delete these files or folders if you have them and you are now ready to apply v.0.15.2.Ĭache, saves, GUI, the EULA, script version, log, anything like that is fine, leave it alone. Images.rpa is fine, "Images" as a generic folder is not. However in your game folder (and make sure you are in Defending Lydia Collier/game), you must not have any ".rpy" or ".rpyc" files, and no "Images" or "Audio" folders. These files are correct, do not touch them! If you have v.0.14.1, you will have "Images" and "Package", with v.0.15 you will have that or "v15.base". You should only have one or two ".rpa" files. Go into your "DefendingLydiaCollier/game" folder. However if you have loose files, they ALWAYS get loaded first, so your bug fix will never apply and the game will crash.

I've changed the way I do update only releases now, rather than a folder there'll be a single file titled "v15new", "v16new" etc so we don't get the problems some people had with v.0.15. rpy files to apply the update only file! If you applied the v.0.15 update only file, or the small bug fix, you have loose files!

#Defending lydia collier v10 full
These are only for updating via the update only file, the full downloads need no amendments. Mediafire is taking an eternity to upload today, those missing links will be out when they're done. Here is the v.0.15.2 Bug Fix, and also the v.0.15 release for everybody on the supporter tier. Defending Lydia Collier v.0.15.2 Supporter Release & Bug Fix!
